AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Brazil - Q2 2022
Discover the performance of the top five city building games on Android in Brazil during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top city building games on Android in Brazil showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared throughout the quarter.
Craftheim - Lumberjack Island saw a significant fluctuation in weekly downloads, peaking at around 24K in late May before dropping to approximately 7.8K in mid-June. Weekly revenue for the game was relatively low but saw a notable increase in the last week of May, reaching $9. Weekly active users showed a similar trend, with a peak of about 36.2K in late May, followed by a decline to around 15.5K by mid-June.
SimCity BuildIt maintained a consistent performance with weekly downloads ranging from 7.3K to 14.8K. The game’s weekly revenue peaked at roughly $7.8K in early May, while active users remained strong, peaking at around 160.5K in mid-April and then stabilizing to approximately 128.3K by the end of June.
Megapolis: City Building Sim experienced a surge in weekly downloads in mid-June, reaching 18.4K, but generally ranged between 6.7K and 15.4K. Weekly revenue was steady, with a peak of about $635 in mid-June. Active users reflected the download trends, with a peak of around 15.9K in mid-June.
Land of Empires: Immortal exhibited a strong start with weekly downloads peaking at 21.2K in early April but saw a gradual decline to around 2.9K by the end of June. Weekly revenue showed an upward trend, peaking at approximately $8.3K in early June. Active users mirrored this trend, starting at around 16.5K in early April and decreasing to roughly 3.5K by the end of June.
Top Mech - Future Wars had an impressive start with weekly downloads peaking at 26.7K in mid-April but saw a sharp decline to almost negligible numbers by June. Revenue followed a similar trend, with the highest weekly revenue of approximately $192 in early May. Active users peaked at around 39.4K in early May, followed by a steady decline to approximately 18.4K by the end of June.
For more insights and detailed analysis on app performance, visit Sensor Tower.